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Hacksaw Gaming
Immortal Desire

Immortal Desire

Title:
Immortal Desire
Payout:
96.24
Volatility:
medium-high
Max multiplier:
10000x
Game Provider:
Hacksaw Gaming
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Elena
Written byElenaUpdated

Blood, candles and vampire reels in Immortal Desire slot

I tested the Immortal Desire slot at $2.00 a spin to see whether its Blood Reels, vampire multipliers and two bonus modes could actually build meaningful wins.
Immortal Desire slot is a medium-high volatility slot from Hacksaw Gaming with 96.24% RTP and 10,000x max win potential. It runs on a 5-reel, 4-row grid with 1024 ways to win, and the demo opened at $2.00 for my test. Gothic slot fans who like sticky mechanics and swingy bonus rounds get the clearest match here, especially through SatoshiHero demo and real play.

Key takeaways

  • Best bonus: Dark Awakening was the stronger tested buy, costing $400.00 and paying $708.00.
  • RTP / volatility: The base game runs at 96.24% RTP with medium-high volatility.
  • Max win: The ceiling is 10,000x in every mode, so the upside has real weight.
  • Risk note: Blood Moon can look busy when Blood Reels stick, but low multipliers can still drag it below the buy price.
  • Bankroll note: At $2.00 a spin, the 1,000-spin simulator had a median finish of $132.80 down.
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Table of Contents
  • How Immortal Desire slot Works
  • Ways and wins
  • Symbol values
  • Theme & First Impressions
  • Gothic mansion setting
  • Vampire transformations
  • Blood Reel Multipliers
  • Base-game triggers
  • Multiplier sums
  • Blood Moon Free Spins
  • Organic triggers
  • Sticky reels
  • Dark Awakening Free Spins
  • Multiplier portraits
  • Final payout
  • Bonus Buys and FeatureSpins
  • Blood Moon buy
  • Dark Awakening buy
  • Bonushunt FeatureSpins
  • RTP, Volatility & Our Test
  • Simulator projection
  • Our 500-spin session
  • Frequently Asked Questions About Immortal Desire
  • Final Verdict

How Immortal Desire slot Works

Immortal Desire slot is a 5-reel, 4-row ways game with 1024 ways to win, not a fixed-payline setup. You win on adjacent reels from left to right, starting on the leftmost reel, so you should watch symbol groups rather than line paths.

Ways and wins

The 5×4 layout keeps the screen easy to read, even when Blood Reels turn symbols into vampires. You see gothic reels, card symbols, four nun symbols, FS candle scatters and vampire changes during immortal desire play. I like that the grid stays clear, because the feature can get visually busy fast.
At $2.00, the J, Q, K and A symbols each pay $1.00 for five, $0.60 for four and $0.20 for three. Those low-symbol hits won’t move your balance much, but they keep the base game ticking. If you expect every Blood Reel to explode, the early small wins may feel blunt. The low pays also explain why multipliers matter so much: a connected way still needs premium symbols or vampire forms before the total feels meaningful.
Letter symbols show low pay values
The low symbols all showed $1.00 for five.

Symbol values

The high symbols carry the real base-game value. At $2.00, the violet nun pays $6.00 for five, $3.00 for four and $1.00 for three. The white nun pays $8.00, $4.00 and $1.20, while the red nun pays $10.00, $5.00 and $1.40. The gold nun pays $20.00 for five, $6.00 for four and $2.00 for three.
Nun symbols and Wild show pays
The premium table topped out at $20.00.
Each nun has a matching vampire form, and that form pays the same symbol value. The glass bottle with a cross acts as the Wild, substitutes for paying symbols and pays $20.00 for five at $2.00. The candle marked FS is the scatter, and you need it for both bonus modes.
Pro tip
Strategy Insight: Start by reading the high-symbol values before chasing features. Blood Reels improve wins through multipliers, but weak symbol connections still leave you with small payouts.
The basic pays won’t define the game for you. The slot’s real personality comes from Blood Reels interrupting those ordinary symbol outcomes.

Theme & First Impressions

Immortal Desire uses a heavy gothic vampire theme, with the strongest visual moment coming when veiled nuns turn into vampires on Blood Reels. You get a mansion at night, stained-glass windows, stone gargoyles and a red carpet leading toward the reels.

Gothic mansion setting

The base screen has a calm, dark look before the feature mechanics break it up. Ornate jewel-coloured card letters sit beside four veiled nun symbols on coloured tiles. You can read the board quickly because the background stays dark and the symbols use bright contrast.
Gothic mansion reels at rest
The base grid sat clear before any reel changes.
The theme won’t win originality awards for subtlety, but the vampire transformation gives the slot more bite than a static gothic skin. I care more about readability than novelty here, and the mansion frame does its job. You know where to look when reels change.

Vampire transformations

The immortal desire characters matter because the nuns and vampires are linked forms, not unrelated high symbols. When Blood Reels trigger, winning high symbols on those reels turn into fanged vampires and take the reel multiplier. That makes the visual change useful, not just decorative.
Did you know
Insight: The vampire forms are alternate versions of the same four nun symbols. They don’t replace the paytable values, but they change how the win gets multiplied.
Game details and screenshots are checked regularly for accuracy. The visual design works best when Blood Reels interrupt the calm mansion screen and force you to check the reel multipliers.

Blood Reel Multipliers

Blood Reels can appear at the start of any spin, and they turn winning high symbols into vampires with reel multipliers. You can get one Blood Reel or all five, so every spin carries some feature tension.

Base-game triggers

At the start of a spin, one or more reels may become Blood Reels. Winning high-paying symbols on those reels change into vampires. Each vampire receives that reel’s multiplier, and the same value applies to every vampire on that reel.
The multiplier values are 2x, 3x, 4x, 5x, 10x, 25x, 50x and 100x. Those numbers create the slot’s best scaling moments, though you still need the right symbols to connect. Xpander has a different structure, but multiplier-led fans may enjoy the same feeling of watching wins grow. Ze Zeus gives another Hacksaw angle on punchy feature swings, while Xmas Drop suits a lighter seasonal theme when this game’s gothic weight feels too dark.

Multiplier sums

A win uses the sum of all vampire multipliers inside it. Two 10x vampires in the same win make a 20x multiplier, which feels better than a highest-only system. Numbers indicate that several modest vampires can beat one isolated premium symbol.
Quick fact
Key Stat: Blood Reel wins use the sum of vampire multipliers in the winning combination. The game doesn’t just take the highest vampire multiplier.
Blood Reels appear in the base game and in Blood Moon. During my 500-spin session, they also produced smaller hits, including a $10.00 red-nun line at 2x. That moment sums up the feature well: it can lift a hit, but it doesn’t save every weak connection.
Red vampire win pays ten dollars
The red reel lifted this hit to $10.00.
You should treat Blood Reels as upside, not a safety net. They create the biggest win path, but poor symbol links still leave you with modest results.

Blood Moon Free Spins

Blood Moon starts from three FS scatters, awards 10 free spins and keeps every landed Blood Reel until the round ends. This mode feels familiar because it still plays like the base game, only with persistent vampire reels.

Organic triggers

Three FS candles in the base game trigger Blood Moon. The round starts with 10 free spins, while two extra scatters add 2 spins and three extra scatters add 4 spins. You want more reels to turn red early, because the round gains shape as those reels stick.
Vampire portraits and FS candle
The vampire forms and candle scatter sat together.
My first Blood Moon came on the very first spin and paid $60.20. That felt like a generous opening, though it didn’t create a massive lead. The second Blood Moon arrived around spin 116, built persistent vampire reels and paid $168.40. Those two organic rounds were the clearest proof that the mode can matter without using the buy button, although neither result removed the normal base-game grind.
Blood Moon intro card explains reels
The first spin opened straight into the feature card.

Sticky reels

Every Blood Reel that lands stays active until the round ends. The multiplier on each Blood Reel redraws every spin, so the same reel can feel quiet one moment and dangerous on the next. I like that design because it gives you a reason to watch every spin.
Vampires on red reels pay forty dollars
The organic round put $40.00 on screen.
Pro tip
Strategy Insight: Blood Moon needs more than sticky reels. You still need useful multipliers and matching symbols, so an active-looking round can pay modestly.
The bought Blood Moon later cost $200.00 and paid only $36.60. That result made the organic rounds look better by comparison. Blood Moon feels more familiar than Dark Awakening, but it can underpay if the multipliers stay low.

Dark Awakening Free Spins

Dark Awakening starts from four FS scatters and changes the game into a reel-multiplier build round. It doesn’t feel like normal ways-pays free spins, and that difference gives it the stronger identity.

Multiplier portraits

Four FS scatters trigger 10 free spins. The grid changes completely, with blank tombstones, Awakened Multiplier portraits and Coffins as the only landing symbols. A multiplier sits above each reel, so you track reel values instead of symbol ways.
Coffins and portraits fill tombstone grid
The special symbols replaced the normal reel set.
Awakened Multipliers add to a reel from 1x up to 500x, or multiply it from x2 to x10. Normal portraits affect their own reel. Epic portraits affect every reel, and those are the hits you really want to see.

Final payout

Coffins stick until the end of the round. They open at the finish and reveal x2 to x10 for their reel. The final calculation adds the reel multipliers together and multiplies that total by your bet.
I bought Dark Awakening for $400.00 in testing. Early values already showed 3x, 21x, 12x, 7x with a x3 on top, and 3x. The round paid $708.00, which came to 354x the bet and about 1.8 times the buy price. The suspense felt different from Blood Moon because every portrait changed the end calculation, not just the visible spin in front of me.
Multiplier values stack above tombstones
The reel values were already building hard.
Did you know
Insight: Dark Awakening doesn’t pay line wins during the round in the usual way. It builds reel multipliers and pays their combined total at the end.
Dark Awakening feels more unusual and more dramatic than Blood Moon. The $400.00 buy price still makes it hard to treat casually, even after one good result.
Total Win screen shows 708.00
The buy returned $708.00 on screen.

Bonus Buys and FeatureSpins

The tested bonus buys split hard: Blood Moon cost $200.00 and paid $36.60, while Dark Awakening cost $400.00 and paid $708.00. Bonushunt FeatureSpins work differently because they are a paid per-spin mode, not a separate bonus round.

Blood Moon buy

At a $2.00 stake, the BUY BONUS menu offered Blood Moon for $200.00. The menu showed 96.27% RTP and very high volatility for that buy. You press BUY BONUS, choose BUY on the Blood Moon card, confirm the $200.00 with OK and click the intro card to start.
Buy Bonus menu lists three options
The menu showed $200.00 and $400.00 buys.
My bought Blood Moon stuck Blood Reels on a couple of reels, but the multipliers stayed small. One example was a $1.40 line doubled, which tells you how flat the round felt. It finished at $36.60, or 18.3x the bet, a little under a fifth of the buy price.
Blood Reel doubles a small line
One free spin left and the line stayed small.

Dark Awakening buy

Dark Awakening cost $400.00 at the same $2.00 stake. The menu showed 96.28% RTP and very high volatility. That 200x price asks a lot from your balance before the round even starts.
My bought round gave the better ride. The tombstone grid appeared, portraits pushed reel multipliers upward, and the final payout reached $708.00. Wishbringer may appeal to bonus-focused players in a different way, but Immortal Desire slot makes the buy choice feel sharper because the two modes behave so differently.
Total Win screen shows 36.60
The bought round ended at just $36.60.

Bonushunt FeatureSpins

Bonushunt FeatureSpins cost $6.00 per spin at a $2.00 base stake. They make a bonus 5 times more likely and show 96.33% RTP. The mode stays active until you press DISABLE, so you should treat it as an ongoing stake setting.
I didn’t use Bonushunt FeatureSpins in my test. That matters because it changes the cost of every spin, not just one bonus decision. You should see it as faster bonus hunting, not cheaper bonus hunting.
Caution
Warning: The buy costs are 100x and 200x your stake, and both are marked very high volatility. Don’t treat either as a shortcut to guaranteed feature profit.
In this test, Dark Awakening clearly gave the better ride. One winning buy doesn’t make the 200x price feel casual, and FeatureSpins compress extra risk into each decision.

RTP, Volatility & Our Test

Immortal Desire slot has 96.24% RTP, medium-high volatility and a 10,000x maximum win. My 500-spin test beat the simulator median, but the wider model still showed meaningful bankroll swing.

Simulator projection

I ran the SatoshiHero Slot Simulator for 1,000 spins at $2.00. The setup used 96.24% RTP, the 10,000x cap and the high-volatility band as the closest match to the medium-high volatility rating. That choice made sense because the bonus buys also carry very high volatility labels.
The median session finished $132.80 down. The middle 90% of runs landed between $638.40 down and $730.50 up. Those numbers suggest you shouldn’t judge the game from 50 spins, because the session range spreads quickly. The projection also frames my own result more honestly: finishing ahead over 500 spins was possible, but the model still expects many ordinary runs to trail before a large feature changes the line.
Balance curve shows percentile band
The simulator median finished $132.80 down.
The model expected a feature-sized hit about once every 45 spins. It also expected a 100x or better hit roughly once every 1,751 spins. Limbo gives faster, simpler risk decisions by comparison, while this game asks you to wait through layered reel mechanics.

Our 500-spin session

I played 500 spins at $2.00 from $5,000.00 and finished on $5,223.80. That put me up $223.80, which was well above the simulator median. You should still treat that as one run, not a forecast.
The demo daily limit arrived after spin 45, with the balance at $5,012.60. I played the last 455 spins on a fresh session on another demo server and joined the two parts into one balance line. That kept the stake and bankroll tracking consistent for the full test.
Blood Moon hit on spin 1 for $60.20. A second Blood Moon around spin 116 paid $168.40, then seven spins later a single spin added $480.00. That lifted the balance to about $5,600.00, which became the peak of my session. The peak mattered because it showed the base game could still add a sudden burst after a feature, but the rest of the session also showed how quickly that comfort can narrow.
Session balance peaks near 5600
My real session peaked near $5,600.00.
The last 370 spins moved the other way. Blood Reels kept turning nuns into vampires, but many hits stayed small, including the $10.00 red-nun line at 2x. I don’t mind that rhythm, yet it proves the game can cool down for a long stretch.
Caution
Warning: My 500-spin result was profitable, but the simulator median was negative. Don’t use one lucky session as a bankroll forecast.
The theoretical RTP is the operator-published return, and one live session doesn’t change that number. Bonus-buy RTPs can sit slightly above the base-game RTP by design. The game can produce enjoyable bursts, but its medium-high volatility means you should judge it by session range, not one graph.

Frequently Asked Questions About Immortal Desire

What happened in 500 real spins of Immortal Desire slot?
I played 500 spins at $2.00 from $5,000.00 and ended on $5,223.80, up $223.80. Blood Moon triggered twice, paying $60.20 and $168.40.
How do Blood Reels work in Immortal Desire slot?
A Blood Reel turns winning high symbols into vampires with a 2x to 100x multiplier. A win gets multiplied by the sum of the vampire multipliers in it.
What is the difference between Blood Moon and Dark Awakening in Immortal Desire slot?
Blood Moon keeps every landed Blood Reel for the round. Dark Awakening builds multipliers above each reel from portraits and coffins, then pays their sum at the end.
How did the Immortal Desire slot bonus buys do?
Blood Moon cost $200.00 and paid $36.60. Dark Awakening cost $400.00 and paid $708.00 from reel multipliers that reached 21x.
What does the simulator predict for Immortal Desire slot?
Over 1,000 spins at $2.00, the median run ended $132.80 down. Most runs landed between $638.40 down and $730.50 up.
What are the RTP and max win of Immortal Desire slot?
The rules page gives 96.24% RTP, with 96.27% for the Blood Moon buy and 96.28% for the Dark Awakening buy. The maximum win is 10,000x.

Final Verdict

Immortal Desire stands out through its Blood Reel multipliers and the clear split between Blood Moon and Dark Awakening. The main drawback is cost pressure, because the best moments often sit behind expensive bonus options and medium-high volatility.
Verdict
My Take
Patient gothic-slot players should start in the base game before touching the buy menu. Expect small Blood Reel nudges, sudden bonus spikes and long stretches where the balance gives back earlier gains.
I like Dark Awakening because it feels different from standard free spins and gave my strongest tested buy result. I don’t like how Blood Moon can look active while still paying far below its price. My 500-spin session ended ahead, but the late slide felt very real.
The Immortal Desire slot is checked regularly, and the numbers here come from official specs plus my own test sessions. I would play it for feature tension, not for steady balance growth.
pro-img
Pros:
  • pros-img
    Strong feature identity: Blood Reels make ordinary high-symbol wins more interesting.
  • pros-img
    Clear bonus split: Blood Moon and Dark Awakening play in distinct ways.
  • pros-img
    Solid theoretical return: 96.24% RTP sits well for this volatility level.
  • pros-img
    Tested upside: Dark Awakening paid $708.00 from a $400.00 buy.
con-img
Cons:
  • cons-img
    Expensive buys: $200.00 and $400.00 prices punish casual feature chasing.
  • cons-img
    Small base hits: Blood Reels can still create modest wins.
  • cons-img
    Swingy sessions: The simulator median showed a $132.80 loss at $2.00.
Best for
Best For: Gothic theme fans, multiplier chasers and bankroll-conscious bonus hunters get the most from this game. You need patience for dry stretches and discipline around buy costs. If you prefer simple instant-risk games, this layered 5×4 slot may feel heavy.
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