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Hacksaw Gaming
Hand of Anubis

Hand of Anubis

Title:
Hand of Anubis
Payout:
96.24
Volatility:
high
Max multiplier:
10000x
Release:
April 21, 2022
Game Provider:
Hacksaw Gaming
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Elena
Written byElenaUpdated

Hand of Anubis: Dark Cluster Pays, Soul Orbs and High-Swing Bonuses

Hand of Anubis drops you into a dark Egyptian cluster-cascade slot from Hacksaw Gaming, where Soul Orb Wilds and two volatile bonus modes drive the action.
Hand of Anubis is a high volatility slot from Hacksaw Gaming with 96.24% RTP and 10,000x max win potential. It plays on a five-reel, six-row grid where five or more matching symbols connect to pay, with cascades, Soul Orb Wilds, Underworld, Judgment, and bonus buys carrying the upside. High-volatility hunters get dark themes, multiplier systems, and rougher bankroll swings over steady base returns.

Key takeaways

This slots guide uses SatoshiHero demo and real-balance testing, with every test figure at a $2 spin. You get no fixed paylines here, just connected clusters, cold patches, and sudden multiplier pressure.
  • RTP / volatility: Hand of Anubis has 96.24% RTP, high volatility, and a 10,000x maximum win.
  • Best play: It uses cluster pays, not fixed paylines, so five or more matching symbols must connect on the five-reel, six-row grid.
  • Best bonus: Soul Orb Wilds power the base game, while Underworld and Judgment carry the biggest feature swings.
  • Risk note: In my $2 stake buy test, Underworld cost $258 and returned $4, while Judgment cost $400 and returned $1,096.
  • Bankroll note: Judgment looked stronger in this sample, but both buys cost plenty. Don’t treat one strong Judgment result as normal; Hand of Anubis can burn through balance quickly.
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Table of Contents
  • How Hand of Anubis Works
  • Cluster pays
  • Symbols and values
  • Soul Orb Wilds
  • Red versus blue
  • Combined multiplier hits
  • Bonus Buy Options
  • Buy prices
  • Test results
  • Judgment Bonus
  • Refilling spins
  • Crusher Block
  • Underworld Free Spins
  • Reel multipliers
  • Green Soul Orb
  • Theme and First Impressions
  • Dark Egyptian setting
  • Board feel
  • How the Base Game Played
  • Cold base stretch
  • Bankroll pressure
  • RTP, Volatility and Our Test
  • Simulator projection
  • Our 500-spin session
  • Frequently Asked Questions About Hand of Anubis
  • Final Verdict

How Hand of Anubis Works

Hand of Anubis works as a five-reel, six-row cluster slot where five or more matching symbols connect to pay. You don’t chase fixed paylines, so your focus should sit on cluster size, cascades, and whether the Wild multipliers join the win.

Cluster pays

Paying clusters disappear after each win, then new symbols drop into the empty spaces. That means one spin can keep paying through cascades, although motion on the grid doesn’t always mean strong value. You’ll see the same core grid on mobile and desktop, so your decisions don’t change across screens.
Purple eyes and gold ankhs show an eighty-cent win
The base cluster paid $0.80 on screen.
Numbers indicate the base game needs multiplier help before it feels truly dangerous. Temple of Torment creates a similar darker tension, but this game’s cluster system makes the punishment feel more visual. You can watch several cascades land and still collect a small result.

Symbols and values

At my $2 stake, the low carved runes and diamonds all paid the same values. Five paid $0.20, eight paid $1.00, nine paid $4.00, ten paid $15.00, and eleven or more paid $30.00. Those wins keep you engaged, but they won’t rescue a cold spell alone.
Carved runes and Egyptian jewels fill the paytable
The paytable grouped lows evenly below the premium symbols.
The teal scarab and purple Eye of Horus paid $0.60 for five and up to $40.00 for eleven or more. Gold pyramid and green cobra paid $1.00 for five and up to $80.00. Red ankh topped the regular table at $2.00 for five and $120.00 for eleven or more, while red and blue Soul Orbs acted as Wilds.
The gold-and-teal pharaoh skull is the Free Spins scatter. Once you know the pay table, the next question is simple: can the Soul Orbs turn small clusters into real hits?
Red and blue orbs beside a pharaoh skull
The two Wilds sat beside the scatter symbol.

Soul Orb Wilds

Soul Orb Wilds are the main base-game multiplier engine, and they matter most when red and blue connect to the same cluster. You can get lively cascades without them, but the math suggests the base game needs Orb help to create threat.

Red versus blue

Each round may land a red Soul Orb, a blue Soul Orb, both, or neither. Both Orbs act as Wilds, and both carry stacking multipliers during that round. You shouldn’t treat them as equal, because they grow from different events.
The red Orb gains +1x for every symbol in each cluster win. The blue Orb gains +1x per winning cluster. Their multipliers reset every new round, which makes timing feel harsh when a good build vanishes before the next spin.
Quick fact
Key Stat: Red and blue Orbs build multipliers differently, so the same-looking Wild hit can carry very different value depending on nearby clusters.

Combined multiplier hits

If both Orbs connect to the same winning cluster, their multipliers multiply together. That interaction gives the Hand of Anubis slot its scariest base-game upside. You may see ordinary clusters turn sharp when both Wilds wake up at once.
In my test, most base cascades stayed modest because the Orbs didn’t combine for a heavy hit. Hand of Anubis free demo play helps you feel that gap before you risk a balance. The base game has bite, but it keeps that bite hidden for long stretches.

Bonus Buy Options

The bonus buy menu lets you jump straight into Underworld or Judgment, but both options are expensive at a $2 stake. You should price the risk before you look at the feature names, because one click can cost more than 100 base spins.

Buy prices

Underworld costs $258 at a $2 stake, equal to 129x the bet, and it carries a Very high volatility flag. Judgment costs $400, equal to 200x the bet, with a High volatility flag. Either buy starts its bonus directly instead of waiting for scatters.
Buy panel shows two priced bonus options
The menu priced Underworld at $258 and Judgment at $400.
Those prices make the menu feel serious rather than playful. If your balance is tight, you don’t have much room for repeated failed buys. Hand of Anubis demo practice makes sense before you move from base spins to paid feature shots.
Caution
Warning: The $258 Underworld buy returning $4 shows how quickly high volatility bonus-buy play can punish a bankroll.

Test results

I bought both features on clean $5,000 balances. Underworld was cheaper, yet it produced the worst result by returning only $4 from the $258 buy. That result felt brutal because the feature ended after ten spins without meaningful activation.
Judgment cost more, but it delivered the standout hit in my sample. The $400 buy collected $1,096 after the reel multipliers built and Crusher Blocks kept space open. I wouldn’t call Judgment mathematically better from one result, but the contrast shows the slot’s spread clearly.

Judgment Bonus

Judgment is the four-scatter bonus, and it paid the best result in my test because refilling spins let reel multipliers and Crusher Blocks build value. You still face high volatility, but this mode gave the clearest view of the game’s upside.

Refilling spins

Four Free Spins scatters trigger Judgment. The feature starts with three refilling spins, and the count resets to three every time a block lands. Base symbols disappear, block symbols take over, and each reel carries a multiplier above it.
Skull and Epic Skull blocks add 1x to 100x to reel multipliers. Anubis Skull and Epic Anubis Skull multiply those values from x2 to x10. Normal variants affect one reel, while Epic variants affect all reels, so you quickly care about where every block lands.

Crusher Block

The Crusher Block drops to the bottom and destroys every Multiplier Block in its path. It then becomes their combined value, which can clear room and keep the feature alive. You can feel the round breathe again when the Crusher opens the grid.
Block grid shows forty-times reels and Crusher block
The block grid reached forty-times above one reel.
In my Hand of Anubis play, the reel multipliers climbed into the 30x to 40x range. The feature lasted 33 refilling spins, and the $400 buy collected $1,096. Strength of Hercules also leans into mythological feature swings, but this Judgment round felt more mechanical and less theatrical.
Collect screen shows a one-thousand-ninety-six-dollar total
The buy returned $1,096 on screen.
At the end, the game totals every Multiplier Block and multiplies that sum by the bet. That tested result showed the high side of the swing profile, not a promise about your next buy.

Underworld Free Spins

Underworld is the three-scatter free spins feature, and it only becomes dangerous when green Soul Orbs activate built-up reel multipliers. My buy hit the cold side, with a $258 ticket returning only $4.

Reel multipliers

Three Free Spins scatters trigger Underworld, which starts with ten spins. Every paying symbol appears with a special green Soul Orb and a multiplier-modifier symbol. Each reel has a multiplier below it that rises by +1x for every winning symbol on that reel.
Modifier symbols can show x2, x3, x4, x5, or x10. They can multiply reel values before activation, so inactive numbers may look promising. You shouldn’t celebrate too early, because value below the reels still needs the green Orb.
Pro tip
Strategy Insight: Watch for activated reel multipliers, not just growing inactive multipliers. Underworld pays harder only when the green Soul Orb switches those values on.
Green reel multipliers sit below a cascading grid
The reel values sat at 4, 8, 3, 3 and 2.

Green Soul Orb

When the green Soul Orb lands on a reel, it activates that reel’s multiplier. Activated multipliers are summed globally, then applied to every winning cluster. Each activation also adds three more spins, which gives the feature a route to extend.
A single multiplier can climb as high as 9999. My Underworld buy never reached that kind of pressure, and the $4 return felt flat. Hand of Anubis free practice helps you see why this bonus can look alive while still paying almost nothing.
Collect screen shows a four-dollar feature total
My $258 buy collected $4 after ten spins.
That cold result doesn’t prove Underworld is weak. It does prove that Very high volatility can make a paid feature feel harsher than a slow base-game grind.

Theme and First Impressions

The theme is a dark Egyptian afterlife setup, not a bright treasure-room adventure. You get a stone grid, heavy shadows, blue glow, and two towering jackal-headed Anubis statues watching every drop.
Jackal statues frame a dark Egyptian symbol grid
The base screen rested under two jackal statues.

Dark Egyptian setting

The five-reel, six-row board looks cold before the first spin lands. That tone matters because cold sessions feel more severe when the screen already looks hostile. The theme won’t win originality awards, but the darker execution gives it more bite than another shiny desert-treasure slot.
Wings of Horus fits the same ancient-Egypt lane through iconography and Horus-style symbols, but this game leans harder into underworld pressure. If you like historical or mythic settings outside Egypt, Reign of Rome offers a different ancient-world mood. Here, the afterlife angle fits the math better than a treasure hunt would.
Did you know
Insight: Anubis is tied to the Egyptian afterlife, which matches the slot’s colder underworld tone better than a bright treasure-hunt theme.

Board feel

Cascading clusters keep the board moving, even when the returns stay small. You see symbols break, drop, and refill, so the presentation rarely feels static. But movement can trick you into thinking the spin has more value than it really does.
The dark art supports that feeling. Small wins look tense rather than cheerful, and sudden multiplier builds feel sharper. My first impression was simple: this slot wants patience from you before it shows any generosity.

How the Base Game Played

The 500-spin base-game test felt cold, with small clusters, weak Soul Orb stacking, and a $670 loss from a $5,000 starting balance. You can see plenty of movement, but movement didn’t translate into meaningful recovery during my run.

Cold base stretch

I started with $5,000 and played 500 base-game spins at $2 each. One organic bonus triggered near the 150-spin mark, but it came in small. The rest felt like a slow cluster grind from $5,000 down to $4,330.
Clusters kept producing small wins, which softened the drop without changing the direction. The Soul Orbs never stacked into a heavy multiplier, and the bigger features stayed away. That’s the uncomfortable part of high volatility: you can play through action and still lose ground.

Bankroll pressure

The session ended about $670 down. That result didn’t feel like a crash, but it did feel persistent. You need enough bankroll depth to absorb long stretches where cascades move often and pay little.
I’d try the Hand of Anubis slot demo before increasing stake size or touching bonus buys. The pacing matters more than the theme here, because the base game can feel busy while your balance keeps sliding. Patient players get more information; rushed players mostly get expensive lessons.

RTP, Volatility and Our Test

The official Hand of Anubis RTP is 96.24%, volatility is high, and the maximum win is 10,000x the bet. Those numbers give the slot real upside, but they also explain why my session took an uneven route.
Hacksaw Gaming built this as a cluster-cascade slot, not a payline slot. The 96.24% figure is the theoretical return figure, while high volatility points to larger bankroll swings and longer cold patches. The 10,000x ceiling adds serious upside, but you pay for that ceiling through variance.
Rise of Ymir also speaks to players who accept bigger bankroll swings for a shot at high-volatility peaks. Here, the Hand of Anubis RTP looks solid on paper, but the tested base session showed how rough the path can feel.

Simulator projection

Our simulator used 96.24% RTP, high volatility, and a 10,000x ceiling. At $2 a spin, the median 1,000-spin session landed around $141 down. Most runs fell between about $642 down and $780 up.
Blue simulator line settles near a hundred-forty down
The model settled near $141 down on the median run.
Feature-tier hits modelled about once every 46 spins. A 100x-or-better spin appeared about once every 1,585 spins, with a base hit rate near 0.18. The model describes variance shape only, so it can’t call your next session or any single spin.
Did you know
Insight: A slot can show a solid theoretical RTP and still produce a losing 500-spin session because volatility shapes distribution, not just the average return.

Our 500-spin session

My live run started at $5,000, used a $2 stake, and lasted 500 spins. One small organic bonus appeared near 150 spins. The balance ended at $4,330, which left me about $670 down.
Gold balance line drops from five thousand to 4330
The live graph ended $670 below the start.
The Soul Orbs didn’t combine for a major hit, and the bigger feature outcomes stayed away in base play. That doesn’t change the official return figure. It does show why you shouldn’t treat a high-volatility cluster slot like a steady balance builder.
Theoretical RTP is the operator’s published return figure. A single live session doesn’t change or prove that return. Bonus-buy RTPs and base-game returns can sit slightly differently by design, and simulator numbers model variance rather than predict outcomes.
The math gives this slot a real ceiling, but my tested session showed the cost of chasing it. If you want calm base-game value, this isn’t the gentle Egyptian option.

Frequently Asked Questions About Hand of Anubis

How do the Soul Orbs work in Hand of Anubis?
Red and blue Soul Orbs act as Wilds with stacking multipliers. The red Orb gains +1x for every symbol in each cluster win, while the blue Orb gains +1x per winning cluster. Both reset every round, and if both connect to the same cluster their multipliers multiply together.
What is the Underworld bonus in Hand of Anubis?
Underworld triggers from three Free Spins scatters and starts with ten spins. Reel multipliers grow below the grid, modifier symbols can multiply them, and the green Soul Orb activates reel values. Activated values sum globally, apply to every winning cluster, add three spins, and a single multiplier can reach 9999.
How does the Judgment bonus pay in Hand of Anubis?
Judgment triggers from four scatters and starts with three refilling spins. Block symbols replace base symbols, reel multipliers grow through adding and multiplying blocks, and Crusher Blocks collect values in their path. The final payout equals the sum of all Multiplier Blocks times the bet.
Can you buy the bonus in Hand of Anubis, and what does it cost?
Yes, at a $2 stake, Underworld costs $258, or 129x the bet, with a Very high volatility flag. Judgment costs $400, or 200x the bet, with a High volatility flag. Either buy starts the chosen bonus directly.
What did the 1,000-spin simulator project for Hand of Anubis?
The simulator projected a median result around $141 down at $2 a spin. Most runs sat between about $642 down and $780 up. Feature-tier hits modelled around 1 in 46 spins, while 100x-plus spins modelled around 1 in 1,585.
How did the Hand of Anubis bonus buys do in my test?
The $258 Underworld buy returned $4 across ten spins, which was the cold result. The $400 Judgment buy returned $1,096 after reel multipliers climbed and Crusher Blocks helped the feature last 33 refilling spins. That split shows the slot’s wide swing range.
What happened across the 500-spin Hand of Anubis session?
I started at $5,000, used a $2 stake, and played 500 spins. One small organic bonus landed near the 150-spin mark. The session ended at $4,330, about $670 down, because Soul Orbs didn’t stack into a major hit.
What is the Hand of Anubis RTP and maximum win?
The verified RTP is 96.24%, volatility is high, and the maximum win is 10,000x the bet. It uses a five-reel, six-row cluster-cascade grid where five or more matching symbols connect to pay. It doesn’t use fixed paylines.
Is Hand of Anubis good?
Yes, if you like dark themes, cluster cascades, multiplier Wilds, and volatile bonus buys. It isn’t a gentle choice for steady base-game returns or low-risk sessions. My testing found strong feature upside, but the base game felt cold.

Final Verdict

Hand of Anubis stands out through dark cluster play, Soul Orb multiplier tension, and two bonus modes that can swing hard. Its main drawback is simple: the base game can drain patience before the features wake up.
Verdict
My Take
High-volatility slot fans and bonus-buy testers get the most from this game. Expect cold clusters, sudden multiplier promise, and sharp buy outcomes rather than smooth balance flow. I’d start in demo, then set strict limits before real-balance spins.
I like how Judgment turns blocks, reel multipliers, and Crushers into a clear feature story. I don’t like how Underworld can look active and still return almost nothing, as my $258 buy showed. The 500-spin run also reminded me that busy cascades can hide a steady slide.
Hand of Anubis earns attention, but it needs checked regularly because feature pacing, buy values, and player expectations can shift. Treat it as a volatile test of patience, not a casual Egyptian cluster spin.
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Pros:
  • pros-img
    Strong Feature Ceiling: Judgment can build value through refilling spins and Crusher Blocks.
  • pros-img
    Clear Cluster Rules: Five connected symbols make wins easy to read.
  • pros-img
    Distinct Wild System: Red and blue Orbs create meaningful multiplier tension.
  • pros-img
    Dark Theme Fit: The afterlife setting supports the harsh volatility profile.
con-img
Cons:
  • cons-img
    Cold Base Play: Small clusters can drain balance without major Orb help.
  • cons-img
    Expensive Buys: $258 and $400 tickets demand strong bankroll control.
  • cons-img
    Uneven Underworld: Inactive reel multipliers can look better than they pay.
Best for
Best For: Dark-theme slot fans, cluster-pays players, and high-volatility bankroll managers get the clearest value here. You need patience for cold base spins and discipline around bonus buys. Low-risk players should stay with demo play or lower-pressure slots.
Bets
All Bets
Game
Player
Date
Wager
Mult.Multiplier
Prize
Pelican's Bay: Rapid LinkPelican's Bay: Rapid Link
Hidden
23:05:15
0.59×
Book Of Nile: Hold n LinkBook Of Nile: Hold n Link
Gameover
23:05:12
Pelican's Bay: Rapid LinkPelican's Bay: Rapid Link
Hidden
23:05:12
0.29×
Royal Fruits 9: Hold 'n' LinkRoyal Fruits 9: Hold 'n' Link
mdp0fxo
23:05:11
Book Of Nile: Hold n LinkBook Of Nile: Hold n Link
Gameover
23:05:09
Big Banker BonanzaBig Banker Bonanza
josh1998
23:05:09
1.8×
Pelican's Bay: Rapid LinkPelican's Bay: Rapid Link
Hidden
23:05:09
0.19×
Royal Fruits 9: Hold 'n' LinkRoyal Fruits 9: Hold 'n' Link
mike_721
23:05:07
Book Of Nile: Hold n LinkBook Of Nile: Hold n Link
Gameover
23:05:06
Pelican's Bay: Rapid LinkPelican's Bay: Rapid Link
Hidden
23:05:06