
Rise of Ymir
RTP94.24%
VolatilityHigh
Max winx15,000
Lines14
Hit rate25.24%
ReleasedOct 2024
Frost Giants Wake Under the Reels
Rise of Ymir slot throws you straight into a Norse Hacksaw Gaming game with sticky multiplier Wilds and sharp feature swings.
Rise of Ymir is a high volatility slot from Hacksaw Gaming with 96.31% RTP and 15,000x max win potential. The game features a 5 reels x 4 rows layout with 14 fixed paylines and Ymir Wild respins. Aimed at patient bonus hunters who like volatile chains, sticky Wilds, and sessions that can turn fast.
Key takeaways
- Best play: Organic spins beat my expectation, with five natural bonuses in 500 spins and only an $82.20 loss at $2.00 stakes.
- Best bonus: Fury of Ymir cost $400.00 and returned $280.00, so it showed power but missed break-even.
- RTP / volatility: The base RTP is 96.31% with high volatility, while bonus-buy and FeatureSpins RTPs run from 96.24% to 96.31%.
- Max win: The official maximum win is 15,000x the bet in every mode.
- Bankroll note: Ymir Wilds and the MEGAMULTIPLIER can recover a session fast, but $200.00 to $600.00 buys need room for weak rounds.
Table of Contents
- How Rise of Ymir Works
- Symbol values
- Special symbols
- Ymir’s Conquest
- Sticky multipliers
- Biggest test hit
- Theme & First Impressions
- Norse setting
- Visual feel
- Dawn of Gods
- Trigger and spins
- Test payouts
- Fury of Ymir
- Persistent multiplier
- Bought round result
- Fall of Ymir
- Refilling lives
- Orb effects
- Bonus Buy and FeatureSpins
- Buy menu
- FeatureSpins modes
- RTP, Volatility & Our Test
- Simulator projection
- Our 500-spin session
- Frequently Asked Questions About Rise of Ymir
- Final Verdict
How Rise of Ymir Works
Rise of Ymir slot works as a 5 reels x 4 rows game with 14 fixed paylines paying left to right. You get classic line wins first, then Ymir Wilds and MEGAMULTIPLIER symbols create the real swing.

Every paying symbol pays for 3, 4, or 5 on a line. That fixed-line setup matters because this isn’t Megaways, cluster pays, or pay-anywhere. You can read each hit cleanly, and the grid stays easy to follow on mobile and desktop because it never looks cramped.
Key Stat: Despite the heavy bonus structure, this is still a traditional 14-payline slot, not a Megaways, cluster, or pay-anywhere game.
Symbol values
At my $2.00 stake, the five carved runes plus 10, J, Q, K, and A paid $0.20, $1.00, and $2.00. These low symbols kept many base wins small, so you need Wild help to feel momentum.

The Drinking Horn and Battle Axe paid $1.00, $3.00, and $6.00. The War Hammer paid $2.00, $6.00, and $12.00, while the Red-Bearded God paid $3.00, $8.00, and $16.00. The Golden King topped the regular paytable at $4.00, $10.00, and $20.00 for five.

Special symbols
The rise of ymir symbol that matters most is the Ymir Wild. It substitutes for paying symbols and pays $20.00 for five at my stake, which made it more than simple filler.
FS scatters trigger the bonus rounds, and the MEGAMULTIPLIER can land only with or after Ymir. It adds Ymir values into one global multiplier, then clears at the start of the next base round. I like that rule because it gives base-game respins a clear ceiling and keeps the bonus versions more distinct.
Ymir’s Conquest
Ymir’s Conquest is the core feature because every Ymir Wild sticks, starts a respin, and can carry a 1x to 100x multiplier. You feel the game change as soon as one lands, because an ordinary spin suddenly gets another chance.

The Ymir Wild substitutes for all paying symbols. Its multiplier can show 1x, 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x, 75x, or 100x. Wins pay first, then the respin begins, and each new Ymir keeps the chain alive.
Sticky multipliers
Small Ymir values still matter when they land in strong reel positions. A 2x Wild on the middle reels can connect more lines than a lonely high symbol, so you shouldn’t judge the chain too early.

Several Ymir symbols in one win add their multipliers together. Four Ymirs on one reel merge into a Giant Ymir with the total of all four. That rule gives dull-looking respins a late twist, which the base game badly needs.
Strategy Insight: Watch the reel position of stuck Ymirs. Four on one reel can merge into a Giant Ymir, so a quiet chain can become much more valuable.
Biggest test hit
Near spin 80, three Ymir Wilds with 2x stuck on the grid created my best base-game moment. The chain built into a $190.20 Mega Win, and that hit gave the Rise of Ymir game its personality.

Without these sticky chains, the base game would feel much more ordinary. Numbers indicate most line hits need multiplier support to feel meaningful, and my strongest result came exactly from that support.
Theme & First Impressions
The theme uses Ymir as a giant Norse frost figure, with storm clouds, snowy warriors, stone icons, and shifting bonus scenes. You see the scale immediately, because the giant towers over the reels while tiny warriors wait below.

Rise of Ymir meaning comes from Ymir’s place as a frost-giant figure in Norse mythology. The game leans into that idea with ice, storm clouds, stone frames, and gods carved into the paytable. If you prefer myth-led slots but want Egyptian styling instead of frost and snow, Wings of Horus gives a cleaner visual contrast.
Norse setting
The giant-scale framing works because Ymir doesn’t feel decorative. He anchors the whole screen, and the warriors below make the reels feel like a battle line rather than a plain symbol board.
Hacksaw keeps the layout tidy, which helps the art land. You get stone-framed gods, horns, axes, hammers, and runes without losing sight of the 14 fixed paylines.
Insight: Ymir is tied to frost-giant mythology, which is why the base game leans so heavily on ice, scale, and stormy skies.
Visual feel
The snowy base game gives the slot a cold, tense mood. Bonus scenes shift to an autumn forest or burning volcanic shore, so the feature rounds don’t blur into the base game.
The Norse theme won’t win originality awards, but the changing backdrops add atmosphere. I’d rather have that clear mood shift than another flat rune-and-helmet setup.
Dawn of Gods
Dawn of Gods is the 3-scatter free spins feature, giving 10 spins with Ymir’s Conquest, the MEGAMULTIPLIER, and stronger Ymir chances. You enter through 3 FS scatters in the base game, so it’s the most reachable bonus on paper and in my test.
The round uses the same Ymir Wild respin engine you see in the base game. It also gives a better chance of more and bigger Ymir symbols. Two extra FS symbols add 2 spins, while three extra FS symbols add 4 spins.
Trigger and spins
Once Dawn begins, you want early Ymirs because the MEGAMULTIPLIER needs Ymir values to matter. A late global multiplier can still help, but it has less time to turn small line hits into larger payouts.

This feature gave my balance repeated support. It didn’t explode often, but it softened the high volatility better than I expected. Temple of Torment has darker, tense feature pacing, while repeated Dawn triggers made this test feel less brutal than the math first suggested.
Test payouts
My organic Dawn rounds paid $39.60 around spin 145, $42.80 around spin 366, $97.00 around spin 458, and $36.40 right at the end. The $97.00 round stood out because the MEGAMULTIPLIER climbed to 21x.

Frequent Dawn appearances kept the balance from sliding too far. Still, most Dawn rounds stayed modest, which gives the feature a support role rather than a headline role. I liked the consistency, but the payouts didn’t feel huge for high volatility.

Fury of Ymir
Fury of Ymir is the stronger 4-scatter bonus, and its key upgrade is a persistent MEGAMULTIPLIER. Once that symbol activates, it stays for the rest of the round and keeps collecting new Ymir multipliers.
The feature awards 10 free spins and uses the same stronger Ymir chances as Dawn of Gods. Extra FS symbols can add 2 or 4 spins. You feel the difference because one early MEGAMULTIPLIER can shape every remaining spin.
Persistent multiplier
A locked global multiplier changes the pressure immediately. In base play, the MEGAMULTIPLIER clears after the round, but Fury keeps it alive and lets it grow.
That structure makes Fury the most dramatic free spins format. You don’t need every spin to land huge symbols, because the global multiplier can turn a later connection into a strong hit. My only complaint is simple: drama doesn’t always equal profit.
Warning: A 200x buy price means Fury of Ymir needs more than a few good-looking multiplier moments to break even.
Bought round result
I bought Fury of Ymir for $400.00 at a $2.00 stake. The steps were BUY BONUS, BUY on the card, OK on confirmation, then CLICK TO CONTINUE on the intro.
The MEGAMULTIPLIER locked in early and climbed from 2x through 10x to 25x. On the last free spin, two Ymir Wilds under a 23x global multiplier paid $138.00 and produced a Mega Win. The round closed at $280.00 from 10 free spins, worth 140x the bet and about 70% of the buy price.

It looked strong on-screen, but it still finished below cost. That result says plenty about the risk profile, especially if you’re tempted by the premium feel of the feature.

Fall of Ymir
Fall of Ymir changes the format completely, using 3 refilling lives, Volcanic Ymirs, MEGAMULTIPLIER symbols, and Asgardian Orbs instead of normal free spins. You need 5 FS scatters to enter, and my test hit it once organically.

Only dead symbols, Volcanic Ymirs, MEGAMULTIPLIER symbols, and Asgardian Orbs appear in this mode. Every spin uses one life. Any useful symbol refills the lives to 3, so survival depends on avoiding dead-only spins.
Refilling lives
Volcanic Ymirs stick with 1x to 100x values. The MEGAMULTIPLIER collects those values into a global pot, and the final total pays times the bet.
This creates a slower, more suspenseful rhythm than Dawn or Fury. You watch the grid build rather than chase normal line wins. I liked the change because it gives the game a second identity, though the result can still feel controlled.
Orb effects
The Green Orb pours the pot into every Volcanic Ymir on its reel. The Golden Orb pours that same pot into every Volcanic Ymir on the grid, which makes it the symbol you really want.

Around spin 392, five FS scatters triggered Fall of Ymir in my 500-spin session. Volcanic Ymirs carrying 9x to 12x built across the top rows, and the round lasted 11 spins. It paid $106.00, which felt solid but not explosive for the rarest organic feature.

Bonus Buy and FeatureSpins
The buy menu lets you jump into Dawn, Fury, or Fall of Ymir, while FeatureSpins can raise bonus chances or force Ymir symbols at much higher per-spin costs. You need to treat these tools as feature sampling, not a shortcut to safer value.

At a $2.00 stake, Dawn of Gods costs $200.00, or 100x, with 96.28% RTP and very high volatility. Fury of Ymir costs $400.00, or 200x, with 96.28% RTP and very high volatility. Fall of Ymir costs $600.00, or 300x, with 96.31% RTP and extreme volatility.
FeatureSpins modes
Bonushunt FeatureSpins cost $6.00 per spin and make a bonus 5 times more likely, with 96.24% RTP. Might of Ymir FeatureSpins cost $100.00 per spin and guarantee at least 2 Ymir symbols with 2x or more, with 96.29% RTP.
FS symbols can’t land in Might of Ymir mode, so you’re paying for Ymir action rather than bonus entry. FeatureSpins modes stay on until disabled, which means you must check the mode before every session. Buy menu details and mode availability are checked regularly.
RTP, Volatility & Our Test
Rise of Ymir slot has a 96.31% theoretical RTP, high volatility, and a 15,000x maximum win, so short sessions can land far above or below expectation. You shouldn’t read one test as proof of future results, but real play still shows how the math feels.
The official volatility is high, and the numbers match that label. A 15,000x cap gives the top end serious appeal, yet the base game can feel thin without Wild chains. I respect the ceiling, but the smaller bonuses can feel underwhelming between stronger Ymir moments.
Simulator projection
I ran the simulator for 1,000 spins at $2.00 with 96.31% return, high volatility, and a 15,000x cap. The median run finished $131.50 down, while most runs landed between $637.40 down and $732.50 up.

A feature-sized hit came about once every 45 spins. A 100x or bigger win appeared roughly once in 1,748 spins. Those figures show range, not a promise, and they explain why you need patience before judging the slot.
Key Stat: In the simulator, the median 1,000-spin run lost $131.50 even with a 96.31% RTP, which shows why high volatility needs a patient bankroll.
Our 500-spin session
I played 500 spins at $2.00 from $5,000.00 in Super Turbo and finished at $4,917.80. The net result was down $82.20, which beat the simulator median and felt fair for a high-volatility test.

My biggest hit was the $190.20 Ymir chain near spin 80, built from three stuck 2x Wilds. Five organic bonuses helped pull the balance back: Dawn paid $39.60, $42.80, $97.00 with a 21x MEGAMULTIPLIER, Fall paid $106.00, and Dawn paid $36.40.
The session felt swingy but not punishing because bonuses kept landing. I wouldn’t expect that rhythm every time, yet it made this test more playable than the volatility label alone suggests.
The 96.31% RTP is the operator-published theoretical return. A single 500-spin session doesn’t prove or change that return. Bonus-buy and FeatureSpins RTPs differ slightly by design, while the simulator and live test show range and feel, not a prediction.
Frequently Asked Questions About Rise of Ymir
What happened in 500 real spins of Rise of Ymir slot?
I played 500 spins at $2.00 from $5,000.00 and finished at $4,917.80, down $82.20. Five bonuses triggered on their own, and my best hit was a $190.20 Ymir respin chain.
How do the Ymir Wilds work in Rise of Ymir slot?
Ymir Wilds stick with 1x to 100x multipliers and award a free respin. New Ymirs keep the chain going, multipliers in the same win add together, and four on one reel merge into a Giant Ymir.
What is the MEGAMULTIPLIER in Rise of Ymir slot?
The MEGAMULTIPLIER adds every Ymir multiplier on the grid into one global multiplier for all wins. In Fury of Ymir, it stays for the whole bonus once it activates.
How is Fall of Ymir different from the other bonuses?
Fall of Ymir uses 3 refilling lives instead of standard free spins. Volcanic Ymirs collect values, Asgardian Orbs pour the MEGAMULTIPLIER pot into them, and the final total pays times the bet.
Is the Fury of Ymir buy worth it?
My $400.00 Fury buy returned $280.00 after 10 spins, or 140x the bet. The MEGAMULTIPLIER reached 25x, but the round still finished below the buy price.
What are Rise of Ymir slot RTP and max win?
The base RTP is 96.31%. Bonus-buy and FeatureSpins RTPs range from 96.24% to 96.31% depending on mode, and the official max win is 15,000x in every mode.
How many paylines does Rise of Ymir slot have?
Rise of Ymir slot has 14 fixed paylines, with wins paying left to right. It isn’t Megaways, cluster pays, or pay-anywhere.
Can you play Rise of Ymir slot on SatoshiHero?
Yes, this guide covers the Rise of Ymir slot playable on SatoshiHero in demo and real-play modes. You can test the mechanics first or play with real balance.
Final Verdict
Rise of Ymir stands out because its sticky Wild chains give the base game genuine bite. The main drawback sits in the same math: high volatility can make good-looking features land below expectation.
My Take
Patient players get the most from the Ymir Wild chains, especially when they want a slot that can recover through one strong respin. I’d start with organic spins before touching buys, because my Fury purchase looked strong and still lost $120.00.
I like the way the MEGAMULTIPLIER gives simple line wins a reason to matter. I don’t like how expensive FeatureSpins and bonus buys become at a $2.00 stake. My 500-spin test felt fair, but the bought round reminded me that spectacle doesn’t equal profit.
Rise of Ymir slot earns a place in the high-volatility rotation when you want sticky Wilds, mythic scale, and clear bonus variety. Feature data, buy menus, and mode availability are updated periodically.
Pros:
- Sticky Wild Engine: Ymir chains can turn small spins into meaningful recoveries.
- Clear Payline Setup: Fixed lines make wins easy to read during respins.
- Strong Bonus Variety: Dawn, Fury, and Fall each change the session rhythm.
- Accurate Math Profile: 96.31% RTP pairs cleanly with high volatility.
Cons:
- Costly Buys: $400.00 Fury can still return below its price.
- Small Dawn Rounds: Frequent triggers may still pay modest amounts.
- Bankroll Pressure: High volatility can punish short sessions quickly.
Best For: High-volatility hunters, myth-slot fans, and bonus testers get the strongest fit here. You need patience, a controlled stake, and comfort with sharp swings. If you want steady low-risk line hits, this frost giant may feel too spiky.
Bets
All Bets
Game
Player
Date
Wager
Mult.Multiplier
Prize
Galaxy Glitter
mike_721
- 19:04:57
- 0×
Katana Klash: Hold'n'Link
nina87
- 19:04:57
- 0.19×
THE VIP
bCreative79
- 19:04:54
- 0×
Katana Klash: Hold'n'Link
nina87
- 19:04:54
- 0.49×
Galaxy Glitter
Hidden
- 19:04:53
- 0×
Grand Koala: Hold ‘N’ Link
mdp0fxo
- 19:04:53
- 0×
THE VIP
bCreative79
- 19:04:51
- 0×
THE VIP
bCreative79
- 19:04:50
- 0.47×
Katana Klash: Hold'n'Link
nina87
- 19:04:49
- 0×
THE VIP
bCreative79
- 19:04:48
- 0×


























