
Alien Fruits 2
RTP97.17%
VolatilityVery high
Max winx5,000
Hit rate2.96%
ThemeFruits
ReleasedJun 2024
Alien Fruit Chaos on a 6×5 Grid
I tested Alien Fruits 2 on SatoshiHero to see whether the funny alien-fruit theme has enough bite behind it.
Alien Fruits 2 is a BGaming very-high volatility 6×5 slot with 97.17% RTP and 5,000x max win potential. The game has no fixed paylines, and wins start from 8 or more matching symbols anywhere on the grid. It aims at patient bankroll managers who like tumbling wins, multiplier balls and sharp swings.
Key takeaways
- Best play: Alien Fruits 2 has no paylines, so 8 or more matching symbols anywhere on the 6×5 grid can pay.
- RTP / volatility: The official RTP is 97.17%, volatility is very-high, and you need bankroll patience.
- Max win: The ceiling is 5,000x the bet, with the biggest upside tied to free spins.
- Best bonus: Buy Bonus costs 100x the bet, while Chance x2 boosts bonus chances without buying the round.
- Bankroll note: My 100-spin demo test finished 53x down with no free spins, which fits the risk profile.
Table of Contents
- How Alien Fruits 2 Works
- Pay anywhere wins
- Tumbling symbol drops
- Symbol Values and Scatter Pays
- Top alien symbols
- Gems and Scatters
- Theme & First Impressions
- Space comedy style
- Console layout
- Multiplier Balls
- Color value ranges
- Base-game example
- Free Spins and Accumulating Multipliers
- Trigger and retrigger
- Multiplier build-up
- Buy Bonus and Chance x2
- Bonus buy cost
- Chance mode
- How Our 100 Spins Played
- Session result
- What it felt like
- RTP, Volatility & Our Test
- Simulator projection
- Our 100-spin session
- Frequently Asked Questions About Alien Fruits 2
- Summing It Up
How Alien Fruits 2 Works
Alien Fruits 2 uses a 6×5 grid with no fixed paylines, so you need 8 or more matching symbols anywhere on screen. That setup makes the slot feel looser than a line game, because your eye tracks symbol counts rather than left-to-right paths.
Pay anywhere wins
Each spin has 30 positions in play. Wins climb through three payout steps: 8-9 symbols, 10-11 symbols, then 12 or more. You don’t need matching symbols to touch each other, and that matters because scattered hits can still pay.

I like this system because it keeps weak-looking boards alive. A classic line slot often feels dead when the first columns miss, but this format lets late drops rescue the spin. Alien Fruits, the predecessor, has the same offbeat sci-fi fruit feel, while this sequel feels busier through the 6×5 pay-anywhere setup and multiplier balls.
Tumbling symbol drops
Winning symbols vanish after a paid result, then new symbols drop into the empty spaces. Those tumbles can chain several wins from one paid spin, although my short test mostly produced small follow-up drops. You’ll notice the pace more with quick spin on, because the grid clears and refills fast.
There’s no wild symbol, so the game leans on volume, tumbles and multiplier balls instead. Mobile and desktop play keep the same grid, buttons and core mechanics, which helps when you move between screens. The system is clear, but you still need patience because many paid spins stay modest.
Symbol Values and Scatter Pays
The pink spiky monster is the top regular symbol, while the UFO Scatter creates the biggest single-symbol pay and triggers free spins. Every payout here uses bet multiples, so you can scale the value against whatever stake you choose.
Top alien symbols
The pink spiky monster pays 10x for 8-9 symbols, 25x for 10-11, and 50x for 12 or more. That’s the best regular pay table result, and it gives the character more importance than the visual joke first suggests. The orange blob follows with 2.5x, 10x and 25x.

Mid-tier creatures fill the gap between monsters and gems. The purple crown monster pays 2x, 5x and 15x, while the green pepper pays 1.5x, 2x and 12x. The blue fish alien pays 1x, 1.5x and 10x, so it can help, but it rarely feels exciting alone.
Highlight: The pink spiky monster is the top-paying regular symbol, but the UFO Scatter can pay 100x by itself when six land.
Gems and Scatters
The gem symbols form the low tier, and they paid most of my small hits. Red gems pay 0.8x, 1.2x and 8x. Blue gems pay 0.5x, 1x and 5x, which became relevant in my multiplier-ball example later.
Yellow gems pay 0.4x, 0.9x and 4x, while green gems pay 0.25x, 0.75x and 2x. These values don’t look dramatic, but they can matter when multiplier balls land on the same paid spin. That’s where the low tier can do more than its base table suggests.

The UFO Scatter can land on any reel and pays 3x for four, 5x for five, and 100x for six. Four or more Scatters can trigger free spins. I don’t mind the lack of a wild because the pay-anywhere system already creates enough symbol routes.
Theme & First Impressions
The theme is a silly space-comedy take on fruit slots, with grumpy alien creatures, bright gems and a purple starfield. It won’t win originality awards for fruit slots, but the weird alien treatment gives it more personality than a plain gem-and-fruit grid.

Space comedy style
Classic fruit symbols get replaced by odd creatures, which makes the board feel playful rather than polished. A red tentacle works the lever beside the grid, and a bag of fries on the left keeps the joke going. You can tell BGaming wanted a goofy tone, not a cinematic space epic.
The purple sky background helps the bright symbols stand out. I prefer this stranger style over another clean fruit machine, though it may feel too cartoonish if you want a serious casino look. All-Star Fruits offers a more classic fruit presentation, while this game pushes the style into sci-fi comedy.
Console layout
The Buy Bonus and Chance x2 buttons sit under the grid on a console-style panel. That layout keeps the key choices visible, so you don’t need to hunt through menus before changing risk. The opening feature card also shows the base game, free spins and the 5,000x badge.
You’ll spot the main selling points quickly. Pay-anywhere wins, free spins and multiplier balls sit at the center of the experience. The design supports quick play, and I think that pace fits the chaotic tumble system well.
Multiplier Balls
Multiplier balls are the feature that can turn small pay-anywhere hits into stronger wins when they land on a paid spin. They look like round planet symbols, and each carries a random multiplier from x2 to x500.
Color value ranges
The color ranges are easy to read once you know them. Green balls carry x2 to x5, blue balls carry x6 to x30, violet balls carry x31 to x100, and red balls carry x101 to x500. You want the higher colors, but even smaller values can help.

These balls can land in the base game and in free spins. In the base game, all ball values on a winning spin add together, then multiply the total win from that spin. That rule matters because a spin needs a symbol win before the balls do anything useful.
Expert Advice: Don’t judge a spin only by the symbol hit. A small 8-symbol gem win can still matter if enough multiplier value lands with it.
Base-game example
My clearest base-game example came from a small blue-gem hit. The symbol payout was 0.50x, then the balls lifted the finished result to 2.50x. That turned eight low-tier gems into a five-times-better result, which felt much sharper than the pay table alone suggested.
This feature gives the base game its bite. Without multiplier balls, many tumbles would feel like tiny chip returns. With them, you get more suspense after a low symbol hit, because the final value can jump before the spin settles.
The biggest potential still sits in free spins. Base-game balls reset after the paid spin, so one good board can help but can’t build a long ladder. You need the bonus round to see the feature’s more ambitious side.
Free Spins and Accumulating Multipliers
Free spins matter most because multiplier balls can accumulate across winning spins instead of resetting after one paid spin. That single rule explains why the bonus round carries most of the game’s ceiling.
Trigger and retrigger
Four or more UFO Scatters anywhere on the grid can trigger the free spins round. Four Scatters pay 3x, five pay 5x, and six pay 100x. During the round, three or more Scatters on one spin can add five extra free spins.
I didn’t trigger free spins in my 100-spin test, so I’m not pretending I saw the round in action. The rules come from the in-game feature information, and the absence itself says something useful. Short sessions can miss the main event when volatility sits this high.
Multiplier build-up
In free spins, each winning spin adds that spin’s ball values to the multiplier bank. Later winning spins use the previously banked value plus any new balls from that spin. That creates a snowball effect, especially if a round keeps producing paid tumbles.
Notable Detail: The alien-fruit theme works because space lets the symbols look strange without explanation. A grumpy monster can replace a peach, and the joke still lands.
The intro feature card shows an accumulated x1000 multiplier example. That doesn’t promise your result, but it shows what the feature wants to create. The official max win stays capped at 5,000x the bet, so the upside is strong without becoming a fantasy number.
This is the section that made me most aware of the risk. The bonus can be the best part of the game, yet a short run may never reach it. If you hate waiting for a feature, this slot may test you fast.
Buy Bonus and Chance x2
Buy Bonus is the direct 100x route to the feature, while Chance x2 is a paid spin mode that boosts bonus chances without guaranteeing a round. Both buttons sit under the grid, so the game keeps its higher-risk options visible.
Bonus buy cost
The Buy Bonus costs 100x the bet. At the default 1.00 FUN stake, that means 100.00 FUN for one feature entry. I didn’t buy the bonus during my short test, because I wanted the base game and natural trigger pace first.
A 100x buy is a serious bankroll chunk. You’re skipping the wait, but you’re not buying a strong result. That distinction matters because free spins still need winning spins and useful multiplier balls to build properly.
Risk Note: Because volatility is very-high, a 100x bonus buy can still miss the multiplier build-up you’re chasing. Treat it as a high-risk shortcut, not a guaranteed value play.
Chance mode
Chance x2 adds 0.25 FUN per spin at the default 1.00 FUN stake. It boosts your chance of reaching the bonus, but it doesn’t buy the feature. I kept it off in my test, so my 100-spin result reflects standard base-game play.
This option feels less abrupt than buying the bonus. You keep spinning normally, but your cost per spin rises, and the feature still may not appear. I’d only use it with a bankroll plan, because the extra cost can creep up faster than you expect.
How Our 100 Spins Played
My 100-spin SatoshiHero demo test finished 53x down, with 28 paid spins and no free spins triggered. I played the Alien Fruits 2 demo at the default 1.00 FUN stake, starting from a fresh 1,000.00 FUN balance.
Session result
Quick spin stayed on for the full 100 spins. I ended at 947.00 FUN, which made the result 53x down. That isn’t a brutal crash, but it wasn’t a lively comeback either.
The balance drifted lower through the first fifty spins. Around spin seventy, I caught a small bounce that made the run feel less flat. After that, the balance slid again, and the lack of free spins left the session without a proper turning point.
I logged 28 paid spins from 100. The biggest win I recorded was 10.75x the bet, and most paid spins landed far below that. You could feel the game feeding small returns while holding back the main feature.
What it felt like
The session felt like a very-high volatility slot with enough small payouts to keep the grid alive. It didn’t feel dead, but it did feel hungry. That’s an important difference when you’re deciding how long to play.
No free spins triggered during the 100 spins. I played a few extra spins only to capture a clean win frame, and one paid 2.50x after the tumbles settled. Those extra spins don’t count toward the 100-spin result.
My honest take is mixed. I liked the pace, the visible multiplier-ball threat and the fast tumbling rhythm. I didn’t like how the session’s most exciting feature stayed out of reach, though that’s exactly what this volatility level can do.
RTP, Volatility & Our Test
The official RTP is 97.17%, volatility is very-high and the max win is 5,000x the bet. The math looks strong on paper, but the ride can still swing hard because the best results rely on rare feature moments.
Simulator projection
The SatoshiHero Slot Simulator ran a 1000-spin model at a 1.00 stake. It used 97.17% RTP, very-high volatility and the 5,000x cap as inputs. The model’s median session finished 95.7x down, which already hints at how demanding the game can feel.

The typical band ran from 430.7x down at the 5th percentile to 690.9x up at the 95th percentile. That’s a wide spread, and it lines up with the volatility label. About 14% of spins paid, while a 100x or bigger win appeared roughly once in 798 spins.
The feature tier appeared about once every 53 spins in the model. That doesn’t mean your next 53 spins can bring a bonus or feature-level result. It only describes the shape across many modeled sessions, and you still need to treat each run as uncertain.
Our 100-spin session
My live demo result came in milder than the lower end of the simulator band, but it still ended down. I finished 53x behind, logged 28 paid spins, and saw no free spins. The biggest win was 10.75x, so the session never touched the model’s larger result zones.

This comparison shows why the RTP alone can’t tell you how a session feels. A 97.17% figure is strong, yet a very-high volatility slot can still drain a short bankroll through long quiet patches. Royal Fruits MultiLines may feel easier to read if you prefer traditional fruit layouts, while this game leans on no-line hits and multiplier-ball swings.
I like the 5,000x cap because it gives the slot a real target. Still, it feels more controlled than extreme volatility games chasing five-figure multipliers. That isn’t a flaw, but you should know the ceiling before you start.
The 97.17% RTP is the operator-published theoretical return. A single 100-spin live or demo session doesn’t change that figure, and the simulator uses the official RTP, volatility and cap as inputs. Per-feature or bonus-buy returns can sit slightly differently from base-game play by design.
Frequently Asked Questions About Alien Fruits 2
How does the pay-anywhere system work in Alien Fruits 2?
Alien Fruits 2 has no fixed lines. You need 8 or more matching symbols anywhere on the 6×5 grid, with higher pays at 10-11 and 12 or more. After a win, paying symbols disappear and new ones tumble into place.
What do the multiplier balls do in Alien Fruits 2?
Multiplier balls carry random values by color: green x2 to x5, blue x6 to x30, violet x31 to x100, and red x101 to x500. In the base game, all ball values on a winning spin add together and multiply that spin’s win. In free spins, the values can accumulate across winning spins.
How do you trigger the free spins in Alien Fruits 2?
Four or more UFO Scatters anywhere on the grid can trigger free spins. Four Scatters pay 3x, five pay 5x, and six pay 100x. Inside the round, three or more Scatters on one spin can add five extra free spins.
What is the best symbol in the pay table?
The pink spiky monster is the best regular symbol. It pays 10x for 8-9 symbols, 25x for 10-11, and 50x for 12 or more. The orange blob sits next, reaching 25x at the highest count.
Does Alien Fruits 2 have a Buy Bonus?
Yes, Alien Fruits 2 has a Buy Bonus that costs 100x the bet. At a 1.00 FUN stake, that price is 100.00 FUN. Chance x2 adds 0.25 FUN per spin at that stake, and I used neither option in my 100-spin test.
What are the RTP, volatility and max win of Alien Fruits 2?
Alien Fruits 2 has 97.17% RTP, very-high volatility and a 5,000x max win. That combination gives the slot strong math on paper, but you still need a bankroll that can handle cold stretches.
What did the 1000-spin simulator show for Alien Fruits 2?
The 1000-spin simulator at a 1.00 stake showed a median result of 95.7x down. The typical band ran from 430.7x down to 690.9x up, about 14% of spins paid, and a 100x or bigger win appeared roughly once in 798 spins. It describes many sessions, not your next one.
How did my real 100-spin session on Alien Fruits 2 go?
I started with 1,000.00 FUN and finished with 947.00 FUN at a 1.00 FUN stake. That made the result 53x down, with 28 paid spins, a biggest logged win of 10.75x, and no free spins.
Summing It Up
Alien Fruits 2 stands out through its 6×5 pay-anywhere setup, tumbling drops and multiplier balls. The drawback is clear: the best feature can stay hidden through a short session, and that can feel cold.
My Call
High-volatility hunters and bonus-buy fans get the most from this slot, especially if they enjoy multiplier systems with real swing. Expect many small paid spins, some dry patches and a lot of pressure on the free spins. If you need frequent feature action, keep your stake conservative.
I like the way low gem wins can become more interesting when balls land with them. I don’t like that my 100-spin test missed free spins completely, because the accumulating multiplier round is the main event. That said, the result felt honest for this risk level.
Alien Fruits 2 is playable on SatoshiHero in demo and real mode, with specs and in-game details checked regularly. The game has enough personality to beat a plain fruit grid, but you should approach it as a swingy multiplier slot rather than a gentle session builder.
Pros:
- Strong RTP: The 97.17% figure gives the slot a competitive theoretical return.
- Clear Win System: Pay-anywhere rules make scattered symbol hits easy to follow.
- Multiplier Upside: Balls can turn modest wins into sharper paid results.
- Distinct Theme: Alien creatures give the fruit format more personality.
Cons:
- Very-High Volatility: Cold stretches can drain short sessions quickly.
- No Wild Symbol: Wins depend on matching counts and multiplier support.
- Feature Wait: My 100-spin test didn’t trigger free spins.
Best For: Patient bankroll managers and high-volatility slot fans get the most out of this game. The theme is silly, the pace is fast, and the strongest appeal sits in multiplier-ball swings. If you prefer calm line slots with steady features, this one may feel too sharp.
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