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Wish Granted
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Wish Granted

Wish Granted

Free spinsBitcoin Slots
RTP96.41%
VolatilityMedium
Max winx5,000
Ways243
ThemeFantasy
ReleasedJul 2023
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Sophie
Written bySophieUpdated

Genie Lamps and Locked Coin Chases in Wish Granted slot

Wish Granted slot drops you into Betsoft’s desert genie setup with 96.41% RTP, medium volatility, 243 ways to win and 5,000x max win potential.
Wish Granted slot is a Betsoft genie-themed game with a 5-reel, 3-row grid, Hold and Win, stacked Mystery carpets and a Nudging Multiplier Wild Reel. It may frustrate you if you expect the bonus fast. You can play the demo or real-money version on SatoshiHero, and the game details are checked regularly.

Key takeaways

  • Best bonus: Hold and Win is the main chase because Mini, Minor, Major and the 2,000x Grand sit there.
  • RTP / volatility: The game has 96.41% RTP and medium volatility.
  • Max win: The top win is 5,000x the bet.
  • Core format: Wish Granted slot uses a 5×3 grid with 243 ways to win, not fixed paylines.
  • Bankroll note: My 100 spins at $1.00 finished $59.12 down, despite 72 paying spins.
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Table of Contents
  • How Wish Granted slot Works
  • Ways, not lines
  • Symbol values
  • Lamp Wild
  • Theme & First Impressions
  • Desert fairy tale
  • First spin feel
  • Hold and Win Bonus in Wish Granted slot
  • Trigger and respins
  • Prize coin values
  • Nudging Multiplier Wild Reel
  • Middle reel only
  • Second Chance respin
  • Stacked Mystery Symbols
  • Carpet transformations
  • Test frequency
  • How It Played Over 100 Spins
  • Session result
  • Hit pattern
  • RTP, Volatility & Our Test
  • Simulator projection
  • Our 100-spin session
  • Bankroll Fit and Player Type
  • Player fit
  • Bankroll notes
  • Frequently Asked Questions
  • Closing Thoughts

How Wish Granted slot Works

Wish Granted slot uses 5 reels, 3 rows and 243 ways to win, so matching symbols pay from the left across neighbouring reels. You aren’t chasing fixed paylines here, which makes the base game feel more open than a classic line slot.

Ways, not lines

Only the strongest combination on each way counts. If several different ways pay on one spin, the game adds those wins together. You’ll notice that this matters most when Mystery carpets or wild lamps help link symbols across the grid.
The same 243-ways format stays in place on desktop and mobile, and the controls feel simple on both. I like that consistency because you don’t need to relearn the layout when switching screens.
The format also changes how small hits feel. One matching route can pay little, but several connected ways can lift the same screen into a more useful return. That matters when carpets reveal into gems, because the reveal may create many modest routes rather than one obvious line hit.

Symbol values

The high symbols are crossed daggers, a crossbow, a green potion and a round bomb. Each pays 1.2x for five, 0.8x for four, 0.4x for three and 0.12x for two.
Four high symbols show three payout rows
The top-symbol board shows each five-of-a-kind value.
The low symbols are purple, pink, red and orange gems. They pay 0.8x for five, 0.48x for four, 0.2x for three and 0.04x for two. At a $1.00 bet, five daggers pay $1.20, while three purple gems pay $0.20.
Four gem symbols show matching payout rows
The gem pay board keeps the lower values visible.
I checked that against a real spin. Three purple gems on the first three reels paid exactly $0.20 at my $1.00 stake. That small hit sums up the base game well: you see plenty of returns, but many don’t move the balance much.
Those pay values explain why the game can feel lively without feeling generous in a short run. The lower symbols can connect often through carpets and lamps, but the posted multipliers stay modest unless several ways combine at once. The top symbols improve the screen, yet even five of a kind on one route is still a small multiple before feature help arrives.

Lamp Wild

The golden lamp is the Wild and lands only on reels 2, 3, 4 and 5. It substitutes for paying symbols, but not for Bonus coins, Mini coins, Minor coins or Major coins.
My best lamp example came from a $6.40 base-game hit. Two lamp wilds sat on reels 4 and 5 beside purple gems, which helped the gems connect across more ways. That win felt useful, though it still stayed far from bonus-level money.
$6.40 win with two lamp wilds
The $6.40 collect rests under two lamp wilds.

Theme & First Impressions

The theme is a clean desert fairy tale with a genie mood, readable reels and prize plaques that stay visible. You get a dancer in red silk on the left, a sandstone frame around the reels, palms behind the grid and a sunset glow in the background.

Desert fairy tale

The four prize plaques sit above the grid and show $15.00, $30.00, $200.00 and $2,000.00 at a $1.00 stake. Those values scale with your bet, so you can see the Hold and Win prize ladder without opening the paytable.
$1.00 bet with four prize plaques
The settled grid shows all four plaques above.
The theme won’t win originality awards. You’ve seen genies, lamps and desert palettes before. Still, the clean art helps the symbols read fast, and that matters when Turbo Play starts moving.
Did you know
Trivia: The prize plaques sit above the reels like palace signs, which keeps the genie theme visible even during fast spins.

First spin feel

I played at $1.00 per spin, with Autoplay, Turbo Play and hold-to-turbo spin available. You can keep the pace slow, but the game feels better when the reels move quickly and Mystery carpets keep dropping.
RockStar gives you a louder performer-led mood if you prefer stage energy over a desert-genie setting. Wish Granted keeps things softer and cleaner, which worked better for tracking symbols during my session.

Hold and Win Bonus in Wish Granted slot

Hold and Win starts when six or more Bonus coins land anywhere on the reels. I didn’t trigger it during my 100-spin test, so this section explains the rules without pretending I played a live bonus round.

Trigger and respins

The triggering coins lock in place, and the feature gives you 3 respins. Every new coin locks too, then resets the counter to 3. The round ends when the respins run out or all 15 grid positions fill.
That structure makes the bonus the clear chase. You want fresh coins to keep resetting the counter, but the test showed that even getting into the round can take patience.

Prize coin values

Plain Bonus coins carry 1x to 10x bet multipliers. The game adds those multipliers together, then multiplies the total by your bet.
Prize coins list 1x to 200x
The coin board displays the ladder at a glance.
Mini pays 15x, Minor pays 30x and Major pays 200x. At my $1.00 stake, the plaques showed $15.00, $30.00 and $200.00. Filling all 15 positions awards the Grand at 2,000x, shown as $2,000.00 at $1.00.
Quick fact
Fast Fact: At $1.00, the Grand plaque shows $2,000.00, but the official maximum win for the whole game is 5,000x the bet.
Hold and Win can’t appear on the same spin as the Nudging Multiplier Wild Reel. That separation keeps each feature distinct, but it also means the biggest base-game wild moment won’t become a coin-respin trigger at the same time.
The round’s appeal comes from locked progress. Each new coin has two jobs: it adds value and gives the counter another chance to keep going. That makes empty respins feel tense, especially when several positions are already filled and the Mini, Minor or Major plaques remain in view.

Nudging Multiplier Wild Reel

The Nudging Multiplier Wild Reel gives the base game its best non-bonus upside because reel 3 can turn fully wild with a multiplier. You’ll feel the tension right away when the genie lands in a partial stack.

Middle reel only

The genie reel appears only on reel 3 and only in the base game. When a partial stack lands, it nudges up or down until the whole third reel becomes wild.
Special symbols show wild, carpet, genie and coin
The special-symbol board gathers the moving parts together.
That full Wild Reel carries a random 2x, 3x, 5x, 8x or 10x multiplier. The multiplier applies to the winning combination it helps form, so you still need matching symbols around reel 3.
Pro tip
Tip: The 10x wild reel is exciting, but it still needs matching symbols around it. Treat it as a base-game boost, not a promised big hit.

Second Chance respin

If the full Wild Reel produces no win, it stays on reel 3. The other reels respin once at the same bet, giving you a Second Chance.
That can happen once per spin. I like the idea because it softens the disappointment of a dead wild reel, but it doesn’t turn every genie into a strong payout. You still need the outer reels to cooperate.
The feature adds real excitement because it can change a poor-looking spin into something live. Yet it remains a base-game feature, not a substitute for the Hold and Win chase.

Stacked Mystery Symbols

Stacked Mystery carpets keep the base game busy by turning every carpet position into the same paying symbol after the reels stop. This mechanic drove much of the action during my test.

Carpet transformations

Every reel can hold stacked Mystery carpet positions. When the reels stop, all carpet positions transform into one random paying symbol. Every carpet on that spin becomes the same symbol.
The carpet can become any of the four high symbols or any of the four gem symbols. That creates a nice reveal moment, especially when several carpets land together. You get a quick pause, then the game shows whether the stack helped.

Test frequency

In my 100-spin run, the carpet landed on 47 spins. That frequency explains why so many results came from small gem wins rather than rare, dramatic hits.
The Mystery symbol keeps things moving, but it often feels like steady drip-back rather than a big balance swing. If you enjoy stacked-symbol play, Stacked offers a clearer route into that style, while this game blends carpets with coins and wild reels.
You might find the carpet mechanic more enjoyable than the payouts themselves. That sounds harsh, but it’s true. The reveal keeps you watching, even when the final amount lands at $0.20 or $0.48.
The best carpet moments came when several positions changed together and opened extra 243-way routes. The weaker moments came when the reveal chose a low symbol that connected only enough to return a small part of the stake. That pattern made the base game feel active, but it also explained why activity alone didn’t protect the balance.

How It Played Over 100 Spins

The 100-spin test lost $59.12 despite 72 paying spins, so the session felt active but not profitable. Wish Granted gave me plenty to watch, but the bigger hits stayed away.

Session result

I started with a fresh $1,000.00 balance and played 100 spins at $1.00 each. Turbo Play stayed on, and I logged every spin.
The balance finished at $940.88. That made the net result $59.12 down. The biggest logged win was $7.20 on spin 48, which tells you a lot about the session shape.
I didn’t trigger Hold and Win during those 100 spins. No feature bonus round appeared either, so the whole run became base-game grinding.

Hit pattern

72 spins paid something, while 28 paid nothing. That hit count sounds friendly, but many returns were too small to keep pace with the $1.00 stake.
Caution
Alert: A 72% hit count sounds friendly, but my balance still dropped $59.12 because most returns were small. Hit frequency and profit aren’t the same thing.
I took the base-game win screenshot from a few extra manual spins after the logged run. Those extra spins don’t count in the 100-spin balance result.
The session felt busy rather than dead. Still, it showed how a medium-volatility slot can bleed slowly when the bonus doesn’t show up.

RTP, Volatility & Our Test

The game’s theoretical RTP is 96.41%, volatility is medium, and the maximum win is 5,000x the bet. Those numbers frame the experience, but my test shows why one short session can still swing down.

Simulator projection

I ran the SatoshiHero Slot Simulator at a $1.00 stake, using 96.41% RTP, medium volatility and a 5,000x top win across 1000 spins. The median session finished $42.50 down.
1000-spin curve with median and bands
The blue projection sits below the starting balance.
The p5 to p95 band ran from $214.80 down to $169.30 up. A result inside that band would look ordinary for this model, which makes the spread more useful than a single headline figure.
The model put a bonus-tier feature at roughly 1 in 50 spins. It also estimated a very large win at about 1 in 13,158 spins. Those figures don’t predict your next session, but they show why bigger moments need patience.
Did you know
Trivia: The simulator’s ordinary range included both losing and winning 1000-spin sessions, which is why short tests work better as examples than forecasts.

Our 100-spin session

My 100 spins at $1.00 ended $59.12 down. I saw no Hold and Win trigger, and the biggest logged win reached $7.20.
$940.88 ending balance after 100 spins
The gold line drifts down through the test.
That result sits comfortably inside what a medium-volatility game can do. It wasn’t a disaster session, but it showed how a base-game-only run can grind down your balance.
You might expect medium volatility to feel gentle. I’d call this one active but patient. The game pays often enough to keep you engaged, yet it still needs feature help to create stronger balance jumps.
The 96.41% RTP is the operator-published theoretical figure. One live 100-spin session doesn’t prove or disprove that return, and simulator numbers model possible spread rather than predict the next set of spins. Feature outcomes and base-game outcomes can feel different by design.

Bankroll Fit and Player Type

This game fits frequent base-game movement, 243 ways and a coin-respin chase, but it won’t please anyone who needs quick bonus triggers. You’ll get more from it if you can handle small-win grinding.

Player fit

Patient bankroll managers get the most from the feature mix. You get stacked Mystery carpets, a multiplier wild reel and a Hold and Win bonus to chase.
The game feels less friendly if you judge slots mainly by bonus frequency. My 100-spin run never reached Hold and Win, and that can feel flat if you came only for the coins.
Woodlanders may appeal more if you want a calmer theme and softer session feel. This genie slot has more moving parts, but those parts didn’t turn my test profitable.

Bankroll notes

Medium volatility doesn’t mean low risk. My $1.00 stake still lost $59.12 across 100 spins, even with 72 paying results.
Smaller stakes can give you more time to wait for Hold and Win. That matters because the coin feature carries the main chase value, while the base game often returns small amounts.
The 5,000x max win feels respectable for medium volatility. My test made the base game feel more patient than explosive, though the Mystery carpets kept the reels from feeling empty.
Betsoft fans comparing older crime themes can also look at Slotfather2 and Slotfather on SatoshiHero. Those links are useful alternatives if the genie theme is not the main draw, but this game’s identity rests on carpets, lamps and the locked-coin chase.

Frequently Asked Questions

What triggers Hold and Win in Wish Granted slot?
Six or more golden Bonus coins landing anywhere on the reels start Hold and Win. The triggering coins lock in place, I get 3 respins, and every new coin locks too while resetting the counter to 3.
What are the Hold and Win prizes in Wish Granted slot?
Plain Bonus coins carry 1x to 10x bet multipliers. Mini pays 15x, Minor pays 30x, Major pays 200x, and filling all 15 positions awards the 2,000x Grand.
How does the Nudging Multiplier Wild Reel work in Wish Granted slot?
It appears on reel 3 in the base game, nudges into a full wild reel, then applies a 2x, 3x, 5x, 8x or 10x multiplier to wins it helps form. If it creates no win, the other reels can respin once.
What does the Mystery carpet turn into in Wish Granted slot?
Every carpet position turns into the same random paying symbol after the reels stop. It can become any high symbol or gem symbol.
Which symbols pay the most in Wish Granted slot?
Daggers, crossbow, green potion and bomb pay the top symbol rate. Each pays 1.2x the bet for five of a kind.
How many ways to win does Wish Granted slot have?
Wish Granted slot has 243 ways on a 5-reel and 3-row grid. Wins pay from the left across neighbouring reels, not along fixed paylines.
How did my 100-spin Wish Granted slot test go?
The test started at $1,000.00, used $1.00 spins and ended at $940.88. That made the result $59.12 down, with 72 paying spins and no Hold and Win trigger.
What does the simulator expect from 1000 spins in Wish Granted slot?
At $1.00 per spin, the median session ends $42.50 down. The p5 to p95 band runs from $214.80 down to $169.30 up.
What are the RTP and maximum win in Wish Granted slot?
The RTP is 96.41%, the maximum win is 5,000x the bet, and volatility is medium. Those are the key official figures for the game.

Closing Thoughts

Wish Granted stands out because its base game has more movement than a plain 243-ways setup. The main drawback is clear: Hold and Win can stay out of reach, even across a busy 100-spin run.
Verdict
My Verdict
Patient players should treat this as an active medium-volatility slot with a real coin-respin chase. Expect many small base-game returns, but don’t count on the bonus arriving quickly.
I like the readable layout, stacked carpets and the way the wild reel can rescue a spin. I don’t like how small the returns felt when Hold and Win stayed away, because my $59.12 loss came despite plenty of paying spins.
Wish Granted slot is strongest when you want 243 ways, Mystery transformations and a clear Hold and Win target. The game details and testing notes are updated periodically, so this guide stays focused on the version available at SatoshiHero.
pro-img
Pros:
  • pros-img
    Active Base Game: Mystery carpets keep many spins from feeling empty.
  • pros-img
    Clear Prize Ladder: Plaques show coin prizes without forcing paytable checks.
  • pros-img
    Useful Wild Feature: The reel 3 multiplier can lift ordinary base wins.
  • pros-img
    Fair RTP: The 96.41% figure gives the game a solid return profile.
con-img
Cons:
  • cons-img
    Bonus Patience Needed: My 100-spin run never reached Hold and Win.
  • cons-img
    Small Hit Grind: Frequent wins didn’t stop the balance dropping.
  • cons-img
    Modest Top Symbols: Regular symbol pays rarely created strong jumps alone.
Best for
Best For: Patient slot fans get the most from the stacked carpets, 243 ways and Hold and Win chase. If you enjoy steady base-game motion and can set limits before chasing coins, this game has enough texture to hold your attention.
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